Werewolf: The Apocalypse was a video game that was in development at Capcom's Western development studio around 1995-1996, with plans to release the game on the original Sony PlayStation and the SEGA Saturn. Based on the world of White Wolf's roleplaying game Werewolf: The Apocalypse, WTA was a 3D brawler with an overhead isometric-style perspective. Players could choose one of seven characters, including characters from the tabletop game like Mari Cabrah, and do battle with typical Werewolf foes like Fomori, Black Spiral Dancers and Banes. The game was never finished, and only an early and very rough prototype has ever been seen publicly.
Gex is a platform game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a PC version was licensed by Microsoft and released for Microsoft Windows.
The Red Star was originally scheduled for release for the PlayStation 2 and Xbox on September 4, 2004. The first time that gamers could get their hands on The Red Star was in August 2004 on the Official PlayStation Magazine Demo. Game Informer made an early review on both the PS2 and Xbox versions. The Xbox version was made in parallel with the PlayStation 2 version. It was completed with a press review copy circulating among gaming publications, including Game Informer, but was never commercially released.
Juiced is a racing video game by British studio Juice Games for Microsoft Windows, PlayStation 2, XBOX, and mobile phones. The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt. Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements.
Juiced is a racing video game by British studio Juice Games for Microsoft Windows, PlayStation 2, XBOX, and mobile phones. The game was delayed for release in 2004 because its original publisher, Acclaim, went bankrupt. Juice Games and Fund 4 Games retained ownership of the property and sold the game to THQ, who funded the project for a further six months of improvements.