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Sonic 3D: Flickies' Island (South Korea)
Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies' Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik.
Due to licensing issues in South Korea during the early 2000's the licenses from SEGA ended up with SAMSUNG better known for making TV's and smart Phones. -
Fakespace Labs BOOM
An example of the Fakespace Labs BOOM, this device was created around 1994. Little information exists on the true purpose, ours is missing the goggles, it came from the estate of one of the original Fakespace staff who passed away a few years back. -
Nintendo DSi Panda
The following is a Nintendo DSi Panda unit used in development for the Nintendo 3DS, the unit would be placed in a Gyroscope unit and connect via a KIS card containing a ribbon cable.
This unit is sadly missing the Gyroscope unit but still has the KIS card, oddly this unit is set into Kiosk mode meaning all text comes up in Japanese with no options to toggle English, this can however be changed by changing a fuse on the motherboard, this fuse was added to prevent factory workers turning the unit off by mistake. -
XBOX Debug Kit
An XBOX Debug Kit containing builds of the unreleased XBOX port of the 2006 Ghost Rider game. -
XBOX 360 Xenon Alpha 2 Kit
Some of the earliest documentation of the Alpha XeDK dates back to October 2003 when Xerox contractor Michael Hanscom shared a picture of a truckload of PowerMac G5s arriving on Microsoft's Redmond campus. Hanscom was later fired for posting the photos to his online blog. The Alpha XeDK was used for development of early Xbox 360 titles including Crackdown, Condemned, Kameo and Full Auto. Development of these titles was later moved to Beta hardware and eventually, final XDK hardware before being released. The Alpha XeDK was used for all demos at E3 2005. Even though the final case design was being shown, all of the locked kiosk cabinets contained the PowerMac G5 Alpha XeDKs and wired controllers due to the lack of RF board. When Microsoft moved all development to the Beta XeDK, the Alpha XeDKs were resold to full time Microsoft employees for $300 USD with a limit of 1 per employee. Although these kits all had the Microsoft Game Studios stickers on them, most were wiped and reinstalled with Mac OS X for personal use.
More information on the Alpha 2 can be found on our dedicated XBOX 360, XenonWiki