The TurboGrafx-16, known as the PC Engine outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics.
It was the first console marketed in the fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor.
It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdomand France from 1988.
In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format that was mostly developed and marketed by Dutch company Philips. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but CD-i eventually became best known for its video games.
Planning of the ZX Spectrum+ started in June 1984, and was released on October 15. This 48 KB Spectrum (development code-name TB) introduced a new QL-style case with an injection-moulded keyboard and a reset button that was basically a switch that shorted across the CPU reset capacitor. Electronically, it was identical to the previous 48 KB model. It was possible to change the system boards between the original case and the Spectrum+ case. It retailed for £179.95 (equivalent to £615 in 2021). A DIY conversion-kit for older machines was available. Early on, the machine outsold the rubber-key model 2:1; however, some retailers reported a failure rate of up to 30%, compared with a more usual 5–6% for the older model.In early 1985, the original Spectrum was officially discontinued and the ZX Spectrum+ was reduced in price to £129.95 (equivalent to £419 in 2021).
OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device.
This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware. OnLive also enabled other features such as the ability for players to record gameplay and to spectate.
The Ouya (/?u?j?/ OO-y?), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest earning projects in its history.
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons.
The PSX (PlayStation X) is a Sony digital video recorder with a fully integrated PlayStation 2 home video game console. It was released in Japan on December 13, 2003. Since it was designed to be a general-purpose consumer video device, it was marketed by the main Sony Corporation instead of Sony Computer Entertainment and does not carry the usual PlayStation branding. Initial sales were strong, with the console selling 100,000 units during its first week, thus selling out. Its high cost, however, resulted in poor sales later on, prompting Sony to cancel plans to release the PSX outside Japan. After the price had been lowered in September 2004, sales increased again.
The PSX (PlayStation X) is a Sony digital video recorder with a fully integrated PlayStation 2 home video game console. It was released in Japan on December 13, 2003. Since it was designed to be a general-purpose consumer video device, it was marketed by the main Sony Corporation instead of Sony Computer Entertainment and does not carry the usual PlayStation branding. Initial sales were strong, with the console selling 100,000 units during its first week, thus selling out. Its high cost, however, resulted in poor sales later on, prompting Sony to cancel plans to release the PSX outside Japan. After the price had been lowered in September 2004, sales increased again.