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Panzer Dragoon Orta
Panzer Dragoon Orta is a rail shooter developed by Smilebit and published by Sega for the Xbox. The fourth entry in the Panzer Dragoon series, it was released in Japan in 2002 and in North America and Europe in 2003. -
Panzer Dragoon II Zwei
Panzer Dragoon II Zwei is a 1996 rail shooter game for the Sega Saturn, published by Sega and developed by Sega's Team Andromeda studio. Set prior to the original Panzer Dragoon, the story follows Lundi and his dragon companion Lagi chasing Shelcoof, a ship of the Ancient Age. -
OVT Eye-Toy Prototype Camera
An early prototype used in development of the PlayStation 2 Eye-Toy. This item was produced by OVT in 2003. https://web.archive.org/web/20030620142309/http://www.ovt.com:80/pr_sonySelectsOmniVision.html -
Ouya
The Ouya (/?u?j?/ OO-y?), stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest earning projects in its history.
Units started to ship to Kickstarter backers in March 2013 and were released to the general public in June 2013. It featured a store for applications and games designed specifically for the Ouya platform, the majority of which were casual games. Out of the box, Ouya supports media apps such as Twitch and the Kodi media center. It runs a modified version of Android Jelly Bean, with rooting being officially encouraged. The console's hardware design allows it to be easily opened up, requiring only a standard screwdriver for easy modding and possible hardware add-ons. -
OnLive
OnLive was a provider of cloud virtualization technologies based in Mountain View, California. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device.
This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware. OnLive also enabled other features such as the ability for players to record gameplay and to spectate. -
Oculus Rift Development Kit 2
Oculus began shipping Development Kit 2 (DK2) in July 2014. This is a small refinement of the "Crystal Cove" prototype, featuring several key improvements over the first development kit, such as having a higher-resolution (960×1080 per eye) low-persistence OLED display, higher refresh rate of 75 Hz, positional tracking, a detachable cable, and the omission of the need for the external control box.
A teardown of DK2 revealed that it incorporates a modified Samsung Galaxy Note 3 smartphone display, including the front panel from the device itself.
In February 2015, Oculus announced that over 100,000 DK2 units had been shipped up until that point. -
Oculus Rift Development Kit 1
Two months after being formed as a company, Palmer's Oculus VR launched a Kickstarter crowdfunding campaign on August 1, 2012 for their virtual reality headset, named the Rift. The main purpose of the Kickstarter was to get an Oculus Rift prototype—now referred to as DK1 (Development Kit 1)—into the hands of developers to begin integration of the device into their games. The DK1 was given as a reward to backers who pledged $300 or more on Kickstarter, and was later sold publicly for $300 on their website. These kits sold at a rate of 4–5 per minute for the first day, before slowing down throughout the week.
The Rift DK1 was released on March 29, 2013, and uses a 7-inch (18 cm) screen with a significantly lower pixel switching time than the original prototype, reducing latency and motion blur when turning one's head quickly. The pixel fill is also better, reducing the screen door effect and making individual pixels less noticeable. The LCD is brighter and the color depth is 24 bits per pixel. -
Nokia N-Gage QD DEMO/SAMPLE
The N-Gage QD is a handheld game console and smartphone by Nokia, and a redesign of the N-Gage. It was unveiled on April 14, 2004, and was released on May 26, 2004, running the same Symbian OS v6.1 with Series 60 1st Edition FP1.
It revised the original N-Gage's physical design, being smaller and rounder. It corrected the flaw of the original's cartridge slot placement with a more convenient one on the bottom of the device as opposed to behind the battery. This design also moved the earpiece to the face of the device, rather than on the side, as in the previous model.
The device retailed at a lower price compared to the original N-Gage device, aided by the fact that it was usually sold with service contracts and applicable subsidies. For instance, in the United States the N-Gage QD was available as a prepaid phone offered by Cingular at retail games stores such as Electronics Boutique and GameStop. -
Nokia N-Gage QD
The N-Gage QD is a handheld game console and smartphone by Nokia, and a redesign of the N-Gage. It was unveiled on April 14, 2004, and was released on May 26, 2004, running the same Symbian OS v6.1 with Series 60 1st Edition FP1.
It revised the original N-Gage's physical design, being smaller and rounder. It corrected the flaw of the original's cartridge slot placement with a more convenient one on the bottom of the device as opposed to behind the battery. This design also moved the earpiece to the face of the device, rather than on the side, as in the previous model.
The device retailed at a lower price compared to the original N-Gage device, aided by the fact that it was usually sold with service contracts and applicable subsidies. For instance, in the United States the N-Gage QD was available as a prepaid phone offered by Cingular at retail games stores such as Electronics Boutique and GameStop.