The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the sixth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan.
The Playdia (??????, Pureidia) (developed under the codename "BA-X") is a fifth-generation home video game console released exclusively in Japan in 1994 at the initial price of ¥24,800. It was intended for a young audience and, like many consoles of the era (e.g. the LaserActive and the 3DO Interactive Multiplayer), was marketed more as a multimedia home entertainment system than as a dedicated gaming console, with anime quiz software and edutainment making up most of the game library. The Playdia uses a single infrared joypad with simple controls. Bandai, the Playdia's manufacturer, was the only software publisher to support this console (except for VAP who published Ie Naki Ko - Suzu no Sentaku instead of Bandai).
Atomic Runner Chelnov is a Japanese runner arcade game developed and published by Data East in 1988.
A port to the Sega Saturn was planned and developed, but was never released to consumers. A version of it appeared in the Tokyo Game Show and several game stores in Akihabara around 1997, but its release was cancelled by Data East for unknown reasons. A fully playable prototype of the Sega Saturn version was found in 2012. The Saturn prototype is a duplicate of the 1988 arcade game but lacks sound effects, though the music is still present.
In 2021 Obscure Gamers obtained the original disc found in 2012 and in 2022 it was given to VGPM.
In July 1991, Atari introduced a new version of the Lynx, internally called the "Lynx II", with a new marketing campaign, new packaging, slightly improved hardware, better battery life, and a sleeker look. It has rubber hand grips and a clearer backlit color screen with a power save option (which turns off the backlighting). The monaural headphone jack of the original Lynx was replaced with one wired for stereo. The Lynx II was available without any accessories, dropping the price to $99 (equivalent to $210 in 2021).
The Atari Lynx is a hybrid 8/16-bit fourth generation handheld game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handheld game console with a color liquid-crystal display. Powered by a 16 MHz 65C02 8-bit CPU and a custom 16-bit blitter, the Lynx was more advanced than Nintendo's monochrome Game Boy, released two months earlier. It also competed with Sega's Game Gear and NEC's TurboExpress, released the following year.
The system was developed at Epyx by two former designers of the Amiga personal computers. The project was called the Handy Game or simply Handy. In 1991, Atari replaced the Lynx with a smaller model internally referred to as the Lynx II. Atari published a total of 73 games before the Lynx was discontinued in 1995 in preparation for the launch of the Jaguar.
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processors?—?Tom and Jerry?—?in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
Development of the Atari Jaguar started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Atari Panther console. The multi-chip architecture, hardware bugs, and poor tools made writing games for the Jaguar difficult. Underwhelming sales further eroded the console's third-party support.